Updated: Mar 8, 2022
Like every month, the Alpha II app has new updates and fixes, for March, these are the changes:
General App Changes:
Solved grammar corrections and various copies errors in es/en.
Login Bug Fixes:
The username minimum length was reduced to 2 characters.
Passwords now accept # as a special character.
Welcome pop-up was removed when doing login.
Optimized login section flow.
Bug solved in recover/change password system
Home/Abby Bug Fixes:
When changing between English and Spanish, the notifications change the language correctly.
Terms and conditions were added in the app settings.
Added pvp as a section in the bug reporting.
Inventory Bug Fixes:
Forging now displays the correct level of the forged Archive.
Merging is now done in multiples of 50.
PVP-IRL Bug Fixes:
Editing the loadout in combat now reflects changes.
Solution to the bug that the Create game and join game button we're not activated if the calibration was not done.
Solution to the PVP tutorial bug where the back button was not working in the first window.
Color and team number tooltips are no longer upside down.
Respawn time in combat settings was adjusted.
Fixed bug where the game exit modal could not be used in some scenarios.
In-Game added events/notifications when killing players.
In-Game added revive, invulnerable effect and dynamics.
Victory Screen optimized.
Combat Simulator Bug Fixes :
Several effects that remained active after death were fixed.
Back button in Tutorial now works.
The pause menu now covers the entire screen.
Exit menu and pause menu no longer overlapping.
Yellow spark damage bug fixed.
Rewards window breaking when switching from landscape to portrait fixed.
Exiting Mobile combat no longer distorts the home/Abby and victory windows.
When changing the Power Archive slot, the game no longer executes it as if it were a basic attack.
Having only one Power Archive in slots 2 and 3 no longer causes a bug.
The Mobile Combat tutorial now covers the whole screen and has correct text.
Screen warping on iOS fixed.
Error fixed that when trying to exit MC, it would freeze.
Adjusted the number of particles to 10.
Fixed Mobile Combat not loading stat visuals on occasion.
Fixed Effects doubling in Mobile Combat.
Fixed bug that did not allow PA to be used.
Reverted to the old rewards screen in Mobile Combat and left the new one for PVP only.
Audio Bug Fixes:
Audio volumes and priorities were changed in the Combat Simulator.
Fixed Mobile Combat low health audio still playing in home and profile as well as on the bug reporting screen.
Hit and casting sounds of Tomato Fury were changed.
Changed Red Destruction hit and casting sound.
Persian Shield audio loop changed.
When running animations in Inventory there is no longer background music.
In inventory the fusion and mix sliders now have SFX.
Sound is changed for when a PA does not hit the target.
Pop sound of the pixels updated by family.
Trying to mix Kromas below level 15 has the sound effect SFX UI - notifications - Blocked.
When dying in PVP-IRL the life audio no longer stays active.
Added countdown audio when pvp is disabled.
Exploration Bug Fixes:
Corrected texture of effects.
Fixed effects assignment.
Added effect animations.
Fixed ring animations on Essences.
Exploration increased to 10 minutes.
Corrected Essence qcode rewards.
Fixed orb animation on rewards.
Corrected biome animation in rewards.
Reward scene overload fix
On first scan the inactivity timeout is longer to allow time to read the tutorial.
Color knowledge animations no longer pop up when maxed out.
Exploration stability increased.